Rfactor Le Mans Track

 
Rfactor Le Mans Track

After making rapid progress since its first public appearance only a few months ago, ECARTracks’ Le Mans Bugatti Circuit has now reached a full v1.00 release. Betraying the numerically small step from v0.98 to the newly achieved v1.00, the entire venue has in fact undergone a significant amount of work this time round.

Track

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Track

All together, the updates, additions and fixes have created a welcome upgrade within our rFactor 2 track collection. Overview ECAR’s track-related efforts include not only remodelled sections of the short Bugatti Circuit but re-profiled kerbs for improved interaction with the cars. Impressively, force feedback and car behaviour will also differ with v1.00 due to modified surface properties in comparison to the v0.98 release. Moving to AI, v1.00 has improved the driving zones for non-player cars. The cars should appear more ‘sane’ under certain conditions described below, in addition to being more competitive thanks to being quicker and more able to defend their positions. This slideshow requires JavaScript.

Le Man's Track Layout

This release is highly optimised with improvements and in some cases, complete re-workings of lighting, shadows and geometry. Many elements have been changed or replaced in order to improve frame rate and lessen the burden on slower computers. Graphically, v1.00 continues the theme of advancement combined with scratch-built replacements for ‘unsatisfactory’ components. Considerable time has gone into making better textures and creating more realistic levels of reflection in multiple areas. The famous Le Mans Ferris wheel adds a noteworthy improvement thanks to becoming an animated object. Especially when driving in night-time conditions, it’s one of those little yet valuable touches that adds to the feel of Le Mans! Let’s look at the change list.