Mograph Rigid Body Plugin
I love your tutorials Nick. What makes them awesome is that you are not scared to make mistakes and work through it with us! Dynamics are simply amazing and I look forward to diving into this tutorial. I do have a couple things I would love to know more about and maybe they can become future tutorials Materials They make or break your vision I think. What about adding video to a material?
Hey there, I don't know whether I posted this in the correct section, but I think this a plug-in so I hope I'm right. So, I've been doing this tutorial la. I can not find the rigid bodies tag under the simulation tag. I am using the R17 Studio version.
How do you set up layers on materials to create a more realistic feel. Could you run through some of the key parameters to know and or what they do? The ever so popular morphing of shapes or objects into other shapes and objects but with particles Rigs! Do you know how to rig characters? Animate them and composite them into a piece of footage? What does the environment thingie do? (proper terminology, i know).
Animating to music!!!!! How do you do it? Those are just some of my questions off the top of my head. Nick, One thing I find confusing in C4D is knowing which type of menu options to mix together, to create a motion / physics effect. Lets say I model a tube-like blade of grass and add it to a Cloner, and I want to make the blades swirl around in the wind. Do I use Objects Deformation Wind?
Rigid Body Physics
Do I use Dynamics Wind + Gravity? Do I have to use both? Can Objects Particle Turbulence be used on something that’s not being created by a particle emitter? It’s hard to know when and where to combine things. Hi Nick, Just like to say a big thankyou for showcasing C4D tutorials. I’m slowly looking into moving to 3d and your bootcamp quick drills have shaped my understanding into 3d.
I have 1 request or a question with dynamics. Lets say i have a object floating in the air hanging on a chain (Dog tags) and something hits it from behind to cause a subtle bounce / dangle. How could this be done using Gravity only effecting the tags as they dangle on the chain, but still be in its current position as if its been held by something? Regards and big love from UK Deelan. Hey man LOVE THE SITE!!, my name is Thomas Chylinski and i was wondering if you could help me! I am a high school student living in Australia, Sydney and i am currently doing my HSC (which is my higher school Certificate) so that i can become some mad designer like you!
For my Design and Technology subject i need to make something AMAZING! That makes you go WOW! Thi will become part of my final design project which will help me get into a digital media course at my choosen University. I have looked at your website and tutorials everyday, and was hoping to find some amazing inspiration from you. And i have had some inspiration but i need something wow wow factor you have created a couple of those but havnt put TUTs to them:( I am just asking and wondering if you could make a FULL tutorial on Cinema 4D R11.5 on some amazing techniques that you have learned and created from the works that you have made from your experience with the experts in motion design! I need to come up with ideas but i am stuck and i have been for a few weeks now. I am really really stressing out and i need some advise on some ideas or just some really really good tips.
Thankyou for all the work that you have been doing KEEP IT UP!!! Thankyou again for having the time to read this. I know I’m way late to the game on this one but I’m learning Cinema as we speak and really loving it. That said, you spoke about a workaround (4:40ish) for applying MoGraph physics to objects and looking for the effect to be edited based on what you want the object to do within the scene. Anyway, I found that making that object editable turns the MoGraph object into a null object and does the reverse. Again, this is most likely common knowledge since this tut is a few months out but still worth mentioning. So I have been playing with this today, and am slightly confused about something.
I have created a ‘bucket’ by using a bezier line and then using the Lathe to make it in to a bucket shape. I want this to fall and hit the floor plane, so I put it into a Cloner Object, made 1 instance, and applied the Rigid Body Tag to it. It falls perfectly. Now I want to make a ball that falls just after it, hits the bottom of the Bucket, and bounces up. The trouble is that the ball seems to bounce off an invisible surface at the top of the bucket.
The only way I can make the ball fall into the bucket, is to change the Collision Shape to Static Mesh. But then gravity doesn’t affect it and it doesn’t fall. What am I doing wrong?!